
Dissonance
A downloadable game
Description
KNOCK 'EM DEAD!
Keep to the rhythm while following A.C.E, a band of rebellious musicians, as they weaponize music against Absolute Records, a label trying to sanitize and erase their sound. Place instrumental towers to orchestrate your defense, building up the game's music as you fight back. Can you strike a chord with the audience and become a smash hit? Find out in Dissonance!
Contributors
Davide Ashley Game Designer, Secondary Project Manager
Emily Barraclough Game Designer, Project Manager, PFX Programmer
Layla Ali Artist, UI Designer
Lucille Coates Programmer
Robin Makariak Composer, Sound Designer, Game Designer, Shader Programmer
Sile Keenan Narrative Designer, Game Designer, Secondary Artist
Rias "Neath Myles" Carbone Music Audio Mastering
Disclaimer: This game is being developed for our 2025 Capstone Project in the Honours Bachelor of Game Design Program at Sheridan College, Oakville, Ontario, Canada.
Submit Feedback
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Updated | 3 days ago |
Status | Prototype |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Sonorant Studios, EB Game Design, Valtamus, Lucille Coates, syle_makes_games, RobinMak, SephiraEX |
Genre | Rhythm |
Tags | 2D, grid-based, Indie, No AI, Pixel Art, Singleplayer, Tower Defense |
Development log
- Devlog 02 - 02-21-2025 Alpha Update & Patch Notes55 days ago
- Devlog 01 - 01-17-2025 Patch Notes90 days ago
Comments
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Super cool game with an awesome concept! Had a blast playing it!
Thank you! Glad you had enjoyed Dissonance! :D
Somehow i can't get into placement mode after lose first round
Thank you for letting us know! We'll take a look into this.
Fun concept! Idk the extent of playtesting before the first release but the first improvement I'd like to see as a player would be a fix for the menus, second improvement as a player would be removing the ability to spam click and get a ton of points super fast, third thing I can think of would be adding some sort of a harder level to showcase what the game might become rather than showcase just the very start. I'd like to see how this game plays out as this very early demo is pretty fun for what it is. One idea I have for how some difficulty could be added just with the music would be like "The crowd is expecting a slower song here" to give you less energy to use since there's more time between the beats.
Art design is really good too
Thank you so much! :D
Our team loves feedback. We really appreciate you taking the time to play an early build of our game and write such a thoughtful comment.
We'd love to know more about which aspect of the menus could use fixes, if you have the time. Otherwise, thank you again!