Description

KNOCK 'EM DEAD!
Keep to the rhythm while following A.C.E, a band of rebellious musicians, as they weaponize music against Absolute Records, a label trying to sanitize and erase their sound. Place instrumental towers to orchestrate your defense, building up the game's music as you fight back. Can you strike a chord with the audience and become a smash hit? Find out in Dissonance!

Contributors

Davide Ashley UI/UX & Level Designer, Secondary Project Manager
Emily Barraclough Project Manager, Gameplay & Level Designer
Layla Ali Artist, Secondary Narrative Designer
Lucille Coates Programmer
Robin Makariak Composer, Sound Designer, Systems Designer
Sile Keenan Narrative Designer, Secondary Artist

Disclaimer: This game is being developed for our 2025 Capstone Project in the Honours Bachelor of Game Design Program at Sheridan College, Oakville, Ontario, Canada. 

Download

Download
dissonance-windows-x64.zip 58 MB
Version 1 17 hours ago

Comments

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Somehow i can't get into placement mode after lose first round

Fun concept! Idk the extent of playtesting before the first release but the first improvement I'd like to see as a player would be a fix for the menus, second improvement as a player would be removing the ability to spam click and get a ton of points super fast, third thing I can think of would be adding some sort of a harder level to showcase what the game might become rather than showcase just the very start. I'd like to see how this game plays out as this very early demo is pretty fun for what it is. One idea I have for how some difficulty could be added just with the music would be like "The crowd is expecting a slower song here" to give you less energy to use since there's more time between the beats.

Art design is really good too